![]() With Resident Evil 3, it is starting to become clear that future games will start to rely on six or more strong CPU cores. That said, when the game becomes GPU-limited at six cores and twelve threads, DirectX 11 gains a small advantage. ![]() We can see below that DirectX 12 has been used to lower the CPU overhead of Resident Evil 3, allowing the game to run better under that API when the game is CPU-limited. ![]() Within Resident Evil 3, we can see some clear benefits for higher CPU cores/thread counts, with our six-core setup leaving lower core counts in the dust, at least under DirectX 11. CPU Performance - Do you need a monster processor to run RE3?
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